gdjs.Game_32overCode = {};


gdjs.Game_32overCode.eventsList0 = function(runtimeScene) {

};

gdjs.Game_32overCode.func = function(runtimeScene) {
runtimeScene.getOnceTriggers().startNewFrame();


gdjs.Game_32overCode.eventsList0(runtimeScene);

return;

}

gdjs['Game_32overCode'] = gdjs.Game_32overCode;
